/**
 * 
 */

/**
 * @author Aditya Desai
 *
 */
public class Game {
	
	//private static Journey myJourney;
	private static Game singletonGame;
	private static Store independence;

	public Game(){
		independence = new Store(2);
//		myJourney == new Journey;
	}
	
	public static synchronized Game getGame() {
		if (singletonGame == null) {
			singletonGame = new Game();
		}
		return singletonGame;
	}
	
	public void takeTurn() {
		
	}
	
	public void endGame(){
		
	}
	
}
